Yeah when I was making the game that was a random bug that sometimes popped up when testing a level, and that sadly may be the fault of the game engine I’m using or maybe I didn’t fully tune up the collisions.
But I didn’t want to stress too much about it as I had a whole bunch of other things to work on and fix plus, it wasn’t a game breaking glitch and could be resolved by trying again.
I tried my best to cram as much levels as I could into this and thanks to the help of Master Cannoli he lifted a good amount of weight and stress off my back so I could make all those levels while maintaining the quality.
-The screen moving gets stuck for a few moments at the right and left edges
-Are you supposed to be able to place the blocks on top of each other? -I found myself trying to place the blocks back were they are stored manually or the block storage would obscure block placement (lower opacity when hovering over for fix?) -There was an instance where the robot made it, but trying again didn't, even though nothing changed -Having switch modes be "space bar" instead of enter means you don't have to move your hand from WASD
The screen gets stuck because of an issue with the camera because I didn’t get a lot of time to fully work on the camera so I made invisible floating object the camera and since it’s quite small. If it’s by the edge of the screen the cameras gets stuck because takes a little bit for it to reach the center of the screen so the camera movement can be tracked. I tried making the camera bigger but it didn’t do much.
Oh if you were trying to remove a block you just need to right click it and it will disappear and be added back to the storage. and I if decide to update the game I’ll lower the opacity of the storage UI if your placing a block there.
Yeah when making the game that was random annoying bug that sometimes popped up when testing a level, (mainly when colliding with the flip block) and that sadly may be the fault of the game engine I’m using or maybe I didn’t fully polish the collisions. But it wasn’t a game breaking glitch as it could be resolved by trying again or moving the block somewhere else. So I didn’t worry about it too much, but I will try to patch it if possible.
I’ll keep both Enter and add Space as I personally like using the enter key. But I’ve now grown the realize a majority of the people prefer to use the space key as its way closer than the enter key. which is something I kinda overlooked for this game and another game I made. (Pinguino) but I will definitely add this in a patch if i decide to do so.
Such an amazing collaboration between mechanics and artwork. The game is challenging and rewarding. Your talent for game development is apparent and inspiring. Keep up the great work!
← Return to Subprime Delivery
Comments
Log in with itch.io to leave a comment.
yay a toilet paper was in the cardboard box.
Excellent job, this game is very good.
One thing I noticed, is that sometimes the actions are inconsistent, one time the setup works fine, and the other the robot dies.
Yeah when I was making the game that was a random bug that sometimes popped up when testing a level, and that sadly may be the fault of the game engine I’m using or maybe I didn’t fully tune up the collisions.
But I didn’t want to stress too much about it as I had a whole bunch of other things to work on and fix plus, it wasn’t a game breaking glitch and could be resolved by trying again.
Thank you! :D
Understandable for a jam, I wanted to point out the issue in case you were thinking of further developing the game.
Love it! A nice amount of levels too for a game jam.
Thanks! :D
I tried my best to cram as much levels as I could into this and thanks to the help of Master Cannoli he lifted a good amount of weight and stress off my back so I could make all those levels while maintaining the quality.
A few things I noticed:
-The screen moving gets stuck for a few moments at the right and left edges-Are you supposed to be able to place the blocks on top of each other?
-I found myself trying to place the blocks back were they are stored manually or the block storage would obscure block placement (lower opacity when hovering over for fix?)
-There was an instance where the robot made it, but trying again didn't, even though nothing changed
-Having switch modes be "space bar" instead of enter means you don't have to move your hand from WASD
The screen gets stuck because of an issue with the camera because I didn’t get a lot of time to fully work on the camera so I made invisible floating object the camera and since it’s quite small. If it’s by the edge of the screen the cameras gets stuck because takes a little bit for it to reach the center of the screen so the camera movement can be tracked. I tried making the camera bigger but it didn’t do much.
Oh if you were trying to remove a block you just need to right click it and it will disappear and be added back to the storage. and I if decide to update the game I’ll lower the opacity of the storage UI if your placing a block there.
Yeah when making the game that was random annoying bug that sometimes popped up when testing a level, (mainly when colliding with the flip block) and that sadly may be the fault of the game engine I’m using or maybe I didn’t fully polish the collisions. But it wasn’t a game breaking glitch as it could be resolved by trying again or moving the block somewhere else. So I didn’t worry about it too much, but I will try to patch it if possible.
I’ll keep both Enter and add Space as I personally like using the enter key. But I’ve now grown the realize a majority of the people prefer to use the space key as its way closer than the enter key. which is something I kinda overlooked for this game and another game I made. (Pinguino) but I will definitely add this in a patch if i decide to do so.
Thank you so much for your time! :D
Such an amazing collaboration between mechanics and artwork. The game is challenging and rewarding. Your talent for game development is apparent and inspiring. Keep up the great work!
Thank you! :D